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101. Gangs, smartbombs and CONCORD... - in EVE General Discussion [original thread]
Originally by: Banana Torres Originally by: Jollyreaper Incidentally, has anyone ever tried to get a 100-strong blob of battleships into a highsec system and start popping concord ships? I wonder, could they actually tank it all or...
- by Miranda Ceres - at 2007.03.18 23:04:00
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102. How to do a lvl 4 in a Dominix? - in Ships and Modules [original thread]
Edited by: Miranda Ceres on 18/03/2007 22:46:07 Use 4 x 720mm artillery in the highs, then two heavy nos. 4 cap rechargers (eutectic or tech II) 1 100mn afterburner 2 LAR II 3 hardeners 2 cap relays 1 cap rig
- by Miranda Ceres - at 2007.03.18 22:49:00
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103. Thanks CCP for Titans and DDD's - in EVE General Discussion [original thread]
Edited by: Miranda Ceres on 13/03/2007 23:10:44 Originally by: Kerfira They have their role and perform well in it, but they can not effectively operate without a mobile fleet. You wait until alliances are fielding 6 titans in on...
- by Miranda Ceres - at 2007.03.13 23:14:00
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104. Guardian - Vexor (???) - in Ships and Modules [original thread]
Originally by: smallgreenblur I think the point is it can control 10 fighters at a time... sgb
- by Miranda Ceres - at 2007.03.11 12:41:00
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105. Astarte and Eos pvp setups - in Ships and Modules [original thread]
^ Whoever you're fighting will just run away. It will also take too long to get into blaster range without a MWD.
- by Miranda Ceres - at 2007.03.11 12:36:00
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106. Rigging for getting into warp fast - in Ships and Modules [original thread]
You want to increase your agility, but decrease your top speed.
- by Miranda Ceres - at 2007.03.10 16:28:00
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107. Thoughts on Thorax setup for PvE/PvP - in Ships and Modules [original thread]
You need an MWD with the thoraxes bonus really, because there's no point using an AB with blasters, especially since you're already massively heavy from adding the 1600mm plate. In the lows I'd go with.. 800mm plate, 1 energised adaptive, 1 exp h...
- by Miranda Ceres - at 2007.03.10 11:45:00
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108. How i will sell you a Myrmidon: - in Ships and Modules [original thread]
If you're going to use guns, use autocannons.
- by Miranda Ceres - at 2007.03.06 10:41:00
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109. How i will sell you a Myrmidon: - in Ships and Modules [original thread]
Edited by: Miranda Ceres on 06/03/2007 01:52:56 Originally by: Snikkt My only question is, why dampen thier locking range to about 10-20Km, then move into that range? Because it will still take them a very long time to lock drones....
- by Miranda Ceres - at 2007.03.06 01:55:00
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110. There is these people making 3.5b a week from exploiting a bug. - in EVE General Discussion [original thread]
The internet. Serious business.
- by Miranda Ceres - at 2007.03.05 23:51:00
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111. Blasterthron with Modal Blasters worth it? Or wait for t2 - in Ships and Modules [original thread]
I would have to say it's definitely worth it... you're still doing *a lot* of DPS.
- by Miranda Ceres - at 2007.02.28 17:24:00
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112. Dreadnought or Carrier? - in Ships and Modules [original thread]
Originally by: Sokratesz Moros is nice, but: - Main weapon (turrets) lacks DPS and damage type variability (only KIN/Thermal) - Blasters lack range for POS killing, railguns lack DPS - Expensive fit (you will want at least some sort of fa...
- by Miranda Ceres - at 2007.02.28 11:33:00
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113. Cyno ships - in Ships and Modules [original thread]
Use a drake with a fat tank.
- by Miranda Ceres - at 2007.02.27 18:15:00
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114. HAC cant hack it... - in Ships and Modules [original thread]
Originally by: LUKEC Edited by: LUKEC on 27/02/2007 17:08:56 Myrmidon easily outdamages domi No it doesn't.
- by Miranda Ceres - at 2007.02.27 18:06:00
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115. What's the point of a mothership? - in Ships and Modules [original thread]
Mercenary Coalition, the best mercenary force in the game. Their capital fleet is yours to hire for the right price. :p
- by Miranda Ceres - at 2007.02.26 12:11:00
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116. un-nerf hull tanking - in Ships and Modules [original thread]
Hull tanking is not viable because you will get module damage...
- by Miranda Ceres - at 2007.02.25 18:09:00
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117. [Rev] Ishtar setups? - in Ships and Modules [original thread]
Without the faction nos, this gets webbed and shot to pieces. Be careful...
- by Miranda Ceres - at 2007.02.21 15:08:00
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118. Thoughts on Tech 2 and Named - in Ships and Modules [original thread]
Compare tech I named nosferatu to tech II... You'll basically find that the good named versions are much easier to use and fit than their tech II counterparts, whilst not being that much less effective...
- by Miranda Ceres - at 2007.02.20 21:10:00
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119. Ability to name 0.0 systems - in EVE General Discussion [original thread]
Do you think with constellation sovereignity or some other suitable game mechanic, CCP would/could ever introduce the ability to name systems... or will places forever be known as JK-W39 etc..
- by Miranda Ceres - at 2007.02.20 01:16:00
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120. Why Titans are going to kill Eve - in Ships and Modules [original thread]
If you look at how ASCN were able to crank out outposts, once the BPOs and infrastructure is in place Titans and motherships are going to be coming out in similar numbers... ASCN would have had 3 titans by now if it weren't for the war (one was d...
- by Miranda Ceres - at 2007.02.15 19:06:00
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